We are interested in serious games: these are computer games and gaming-related technologies for the purpose of training and education.
“Game” does not narrowly refer to only entertainment, as modern game engines are used everywhere from media and simulations to digital twins. We deploy immersive technologies (virtual reality, eye-tracking technology) as part of the experience.
We examine AI techniques, such as search and learning, to provide adaptive and personalized experiences, and for automated natural language generation.