Serious Games Research Group

IVS – Immersive Virtual School

The goal of the IVS research program is to transform remote learning experiences through the design, development and refinement of new software frameworks combining immersive technologies, personalization, and gamification for engaging experiences. We will make a fundamental advance towards allowing immersive learners to benefit from similar experiences afforded by physical classrooms, with added advantages of remote learning and virtual reality (VR).

Emotion Recognition in VR:

  • Michael Shomoye, Richard Zhao. Automated Emotion Recognition of Students in Virtual Reality Classrooms. Computers & Education: X Reality. Under review.

Voice Assistance in VR:

  • Farhan Aslam, Richard Zhao. Voice-Augmented Virtual Reality Interface for Serious Games. IEEE Conference on Games (CoG), Milan, Italy, August, 2024.  Acceptance Rate: 41.1%.

VR Interactions and Collaborations:

Virtual Assistant:


Funded by NSERC Discovery Grant. Immersive Teaching and Learning Environments. 2022-2027.