Serious Games Research Group

Publications

Recent Peer-Reviewed Publications

Serious Games and AI

Games and AI

  • Kimiya SaadatRichard Zhao. Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games. Proceedings of the Twentieth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-24), Lexington, USA, November, 2024. [Link] Acceptance Rate: 26.5%.
  • Mahdi Farrokhi MalekiRichard Zhao. Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration. Proceedings of the Twentieth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-24), Lexington, USA, November, 2024. [Link]
  • Yiwei Zhang, Richard Zhao. Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired EnvironmentsProceedings of the Tenth AIIDE Workshop on Experimental Artificial Intelligence in Games (EXAG), Salt Lake City, Utah, USA, October, 2023. [Link] [BibTeX]
  • Kimiya Saadat, Richard Zhao. Exploring Adaptive MCTS with TD Learning in miniXCOMProceedings of the Ninth AIIDE Workshop on Experimental Artificial Intelligence in Games (EXAG), Pomona, California, USA, October, 2022. [Link] [BibTeX]

Serious Games and Virtual Reality

AI and NLP

Extended Abstracts

Past Publications

Serious Games Lab